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研究生: 張吉良
Ji-Lian Chang
論文名稱: 利用進化演算法在多層感知機結構上之判別回授等化器
指導教授: 賀嘉律
Chia-Lu Ho
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 電機工程學系
Department of Electrical Engineering
畢業學年度: 89
語文別: 中文
論文頁數: 104
中文關鍵詞: 類神經網路符元干擾等化器多層感知器進化演算法判別回授等化器交配突變
外文關鍵詞: Neural Networks, ISI, Equalizer, MLP, EA, DFE, crossover, mutation
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  • 在近幾年來,類神經網路(Neural Networks)十分被重視,它是一個解決非線性問題的有力工具,它被應用在許多方面,而在調適性等化器上面,也得到非常好的效果,在數位通訊系統中,為了消除符元干擾(Inter Symbol Interference, ISI)和Noise,等化器是十分必要的,對於通訊系統而言,訊號間干擾的ISI效應和Noise不僅是造成本身傳送訊號的失真,而且可能還會造成接收端的判別錯誤,使得接收到的訊號發生錯誤,資料不正確,接收端的等化器(Equalizer)可消除ISI效應和Noise,資料的正確率更是靠它才能大大提升,而調適性等化器通常使用參數的學習演算法,傳統的做法是使用最小均方差演算法(Least Mean Square, LMS)。
    這篇論文提出一個以新的進化演算法(Evolution Algorithm, EA)應用在多層感知器(Multi-Layer Perceptron, MLP)的後遞式判別式回授化器(Decision Feedback Equalizer, DFE)。是一種利用類神經網路(Neural Networks),模仿生物神經元、生物基因進化遺傳,經由交配(crossover)、突變(mutation)、選擇(selection)、求得好的等化器係數,並且希望由進化演算法中與電腦模擬的結果中,比較出和其他做法的差異和性能。


    目錄 頁碼 摘要 誌謝 目錄I 圖目、表目III 第一章 續論1 1.1 Introduction1 1.2 等化器(Equalizer)3 1.2.1 等化器之需求3 1.2.2 等化器之分類5 1.2.3 非線性等化器之必要6 1.3 研究動機結構與流程7 第二章 多層感知器(Multi-Layer Perceptron, MLP)8 2.1 多層感知器簡介8 2.1.1 生物神經元結構9 2.1.2 類神經元模型10 2.1.3 感知器11 2.2 多層感知機結構13 2.3 將多層感知機架構在等化器上15 2.4 Norm back propagation algorithm19 第三章 進化演算法(Evolution Algorithm, EA)24 3.1 進化演算法簡介24 3.2 進化演算法的演算流程及各步驟30 3.3 架構EA在多層感知器所構成的等化器上37 第四章 模擬與結果(Simulation and Results)45 4.1 適存度(Fitness)46 4.2 均方差(Mean Square Error)51 4.3 位元錯誤率(Bit Error Rate)54 4.4 決策區間(Decision Region)74 4.5 三度空間決策區間(3D Space Decision Region)89 第五章 結論(Conclusion)97 參考文獻(Reference)99 圖目、表目 頁碼 圖1.1.1 Schematic of data transmission system2 圖1.2.1 Baseband Communication System3 圖1.2.2 等化器之型態、結構與演算法5 圖1.3.1 進化演算法主要流程7 圖2.1.1 生物神經細胞模型9 圖2.1.2 類神經元模型10 圖2.1.3 感知器11 圖2.1.4 單一Neuron11 圖2.1.5 Neuron結構11 圖2.1.6 Sigmoid Function12 圖2.2.1 多層感知器的結構13 圖2.2.2 Multilayer perceptron architecture14 圖2.3.1 Multilayer perceptron decision feedback equalizer15 圖2.3.2 Channel17 圖2.3.3 jth neuron with feedback signals in first layer17 圖2.4.1 for different values of p20 圖3.1.1 進化演算法流程26 圖3.1.2 主要EA作法29 圖3.3.1 DFE using MLP structure37 圖4.1 Channel45 圖4.1.1 (4,1)DFE using (9,3,1)MLP structure46 圖4.1.2~圖4.1.8 (4,1)DFE using (9,3,1)MLP structure Fitness47-50 圖4.2.1~圖4.2.3 (4,1)DFE using (9,3,1)MLP structure MSE51-52 圖4.2.4 Simulation results showing relative convergence rate performance53 圖4.3.1~圖4.3.18 BER Performance of (4,1)DFE using (9,3,1) Evolution-based MLP structure55-72 圖4.4.1 (2,0)DFE using (9,3,1)MLP structure74 圖4.4.2 2D平面上的基本點產生75 圖4.4.3 最佳分界線76 圖4.4.4~圖4.4.5 Gaussian Noise distribution77 圖4.4.6~圖4.4.11 最佳分界線與實際模擬結果比較78-80 圖4.4.12~圖4.4.25 3D of Boundary Error81-87 圖4.5.1 (3,0)DFE using (9,3,1)MLP structure89 圖4.5.2 (3,0)DFE using (9,3,1)MLP structure 在3D立體空間中基本點的產生90 圖4.5.3 (3,0)DFE using (9,3,1)MLP structure 在3D空間中基本點91 圖4.5.4 (3,0)DFE using (9,3,1)MLP structure 在3D空間中用EA模擬的分界結果91 圖4.5.5~圖4.5.12 3D Space Boundary92-95

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