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研究生: 王千濤
Chin-tau Wang
論文名稱: 電腦支援問答競爭學習遊戲設計之探索
Exploring the Design of Computer Supported Question-and-Answering Competitions Exercise Game
指導教授: 陳德懷
Tak-Wai Chan
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 資訊工程學系
Department of Computer Science & Information Engineering
畢業學年度: 89
語文別: 中文
論文頁數: 80
中文關鍵詞: 競爭模式棋盤式問答遊戲教育代理人
外文關鍵詞: Competition mode, Question-and-Answering board game, Education agent
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  • 許多研究者認為,競爭式的學習活動可以增加學習者的學習動機及學習成效。但也有研究者指出,在競爭活動的過程中,可能會對學習者產生負面的影響。在此為了要降低競爭學習活動對學習者的負面影響,所以作者採用”遊戲”的方式進行競爭活動。本研究發展了一套名為”Joyce”的系統。Joyce是一個以問答練習遊戲為主體的練習環境,學習者(們)可以在其中進行遊戲比賽。本研究想探討學習者對於三項變因的反應,三項的變因如下:1)競爭者為電腦模擬的代理人、單一位學習者或是一個團體。2)是否與競爭對手面對面。3)競爭強度不同的答題模式。由於這些變因使得本研究發展出的練習環境中有八種競爭模式及兩種答題模式。實驗結果發現:1)大部分的學習者較喜歡用競爭程度較強的方式來進行遊戲。2)比較傾向於自己一個人一組,能夠主導遊戲的進行而不受其他人的干擾。3)學習者覺得與對手面對面會使遊戲更有趣。4)非面對面競爭可以較專心思考問題,不受到競爭對手的干擾。大部分的學習者認為5)利用Joyce進行問答練習可以增強自己的學科能力。6)Joyce能激起學習興趣。7)有半數的受測者認為Joyce練習環境能讓他們感到輕鬆自在、不會有太大的壓力。8)有7成多的學習者能針對同一道題目,第一次答錯而第二次能答對。


    Many researchers consider that the competitive activities can increase the learners’ learning motivation and performance. But there are some researchers think that it may have some bad influence during the competitive process. In order to reduce the bad effect of competition, we proceed the activities with the game style. In this study, the researchers developed a system named “Joyce”. Joyce is a learning environment, which is a Question-and-Answering game with the style of board games, and learners could compete with other learners in it. The researchers want to explore the learners’ reactions about the factors. 1) The different kinds of competitors. 2) The competition with face-to-fact or via Internet. 3) The different answering modes. Therefore, there are eight kinds of competition modes and two kinds of answering modes in the learning environment. We discover that most of learners prefer to play games with the strong answering mode and they tend to play the game alone and control the progress of the game completely. Besides, learners feel that the game is more interesting if the competition is face-to-face. The learners can answer the question with stronger attention when they can’t see each other. The learners can enhance their knowledge of the subjects by playing the game and increase their interests of learning. Half of learners feel relaxed when playing Joyce and more than 70% of learners can answer the same questions correctly which they answered wrongly before.

    第一章、簡介1 1.1研究背景1 1.2動機與目的6 1.3相關研究7 1.4相關理論10 1.4.1競爭10 1.4.2遊戲11 第二章、活動設計14 2.1練習環境設計14 2.1.1代理人設計16 2.1.2遊戲規則設計18 2.2八種競爭模式及其應用環境22 2.2.1單機上的競爭模式24 2.2.2透過網路進行的競爭模式26 2.3兩種答題模式27 第三章、系統架構及系統實作29 3.1系統架構31 3.2系統實作37 3.2.1系統概況描述37 3.2.2多人組隊答題設計38 3.2.3高負載設計41 3.2.4答題機制設計44 3.2.5練習題庫編輯系統52 第四章、初步實驗結果與討論61 4.1實驗一61 4.1.1實驗內容61 4.1.2資料分析63 4.1.3實驗結果討論63 4.2實驗二65 4.2.1實驗內容65 4.2.2資料分析67 4.2.3實驗結果討論70 4.3學習者答題歷程分析71 第五章、總結與未來工作73 參考文獻76 附錄79

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