| 研究生: |
呂冠賢 Kuan-hsien Lu |
|---|---|
| 論文名稱: |
導入同儕互評於數位故事創作 Applying peer assessment to digital story creation |
| 指導教授: |
劉晨鐘
Chen-chung Liu |
| 口試委員: | |
| 學位類別: |
碩士 Master |
| 系所名稱: |
資訊電機學院 - 網路學習科技研究所 Graduate Institute of Network Learning Technology |
| 畢業學年度: | 100 |
| 語文別: | 中文 |
| 論文頁數: | 113 |
| 中文關鍵詞: | 數位說故事 、創意自我效能 、同儕互評 |
| 外文關鍵詞: | peer assessment, creative self-efficacy, digital storytelling |
| 相關次數: | 點閱:12 下載:0 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
在21世紀的全球社會中,個人的創意代表了其相當重要的核心行為能力與價值。而透過學習活動有效地的培養,對於提升學童在創意自我效能上之感受與創意成品上之表現是非常有幫助的。此外,數位說故事是近幾年來,相當受到重視的學習方式,且被認為可以完整的呈現個人的概念與創意,但如何正確導入數位說故事活動於課程中卻是令許多教學者困惑的問題,因此,本研究進一步認為,結合同儕互評的方式可能為一個有效的途徑。
本研究設計導入同儕互評的機制於數位說故事活動,探討國小六年級的學生在故事繪本作品與創意自我效能上是否會有所影響。最後,根據實驗結果分析與討論,證實了實驗組的學生在故事繪本作品上的表現確實優於控制組的學生,並且,在學生的創意自我效能上,比起控制組的學生,實驗組的學生也呈現出了較高的個人創意信念。而藉由這樣的研究結果顯示,同儕互評的介入並不會降低學生在數位說故事活動上的創意表現,反而因為有機會獲得更多的資訊與想法,進而提升其在創意成品與創意自我效能上的表現及感受。
In the 21st century global society, creativity represents individual crucial core capacity and value. It is helpful for students to foster creativity by learning activities on enhancing students’ perceptions toward creative self-efficacy and performance of creative outcomes. In recent years, digital storytelling learning has been considered as an important approach to completely represent individual concept and creativity. However, it is difficult for instructors to appropriately implement digital storytelling activities in educational curriculum. The purpose of this study is therefore to design a digital storytelling activity with a peer assessment mechanism. An experiment was conducted to investigate the effect of the mechanism on sixth grade students’ story picture book works and creative self-efficacy. Results showed that students performed on story picture book in the experimental group better than those in the control group. Moreover, compared of the control group, the experimental group revealed a higher level of creative belief. As a result, the intervention of peer assessment not only provided more opportunities to obtain varied information and ideas, but also enhanced the performances and perceptions of creative outcomes and self-efficacy.
中文部分
洪素蘋(民93)。重要他人回饋、創意自我效能、內、外在動機對創意行為的影響:社會認知理論為基礎的結構方程模式檢驗。交通大學教育研究所碩士論文,未出版,新竹市。
英文部分
Amabile, T. (1997). Motivating creativity in organizations: On doing what you love and loving what you do. California Management Review, 40(1), 39-58.
Bandura, A. (1986). Social foundations of thought and action: A social cognitive theory. Englewood Cliffs, NJ: Prentice-Hall.
Bandura, A. (1997). Self-efficacy: The exercise of control. New York: W.H. Freeman.
Beghetto, R. A. (2006). Creative self-efficacy: Correlates in middle and secondary students. Creativity Research Journal, 18(4), 447-457. doi: 10.1207/s15326934crj1804_4
Benenson, G. (2001). The unrealized potential of everyday technology as a context for learning. Journal of Research in Science Teaching, 38(7), 730-745. doi: 10.1002/tea.1029
Black, P., & Wiliam, D. (1998). Assessment and classroom learning. Assessment in Education: Principles, Policy & Practice, 5(1), 7-74. doi: 10.1080/0969595980050102
Boud, D., Cohen, R., & Sampson, J. (1999). Peer learning and assessment. Assessment & Evaluation in Higher Education, 24(4), 413-426. doi: 10.1080/0260293990240405
ChanLin, L. J., Hong, J. C., Horng, J. S., Chang, S. H., & Chu, H. C. (2006). Factors influencing technology integration in teaching: a Taiwanese perspective. Innovations in Education and Teaching International, 43(1), 57-68. doi: 10.1080/14703290500467467
Choi, J. N. (2004a). Individual and contextual predictors of creative performance: The mediating role of psychological processes. Creativity Research Journal, 16(2-3), 187-199. doi: 10.1207/s15326934crj1602&3_4
Choi, J. N. (2004b). Person-environment fit and creative behavior: Differential impacts of supplies-values and demands-abilities versions of fit. Human Relations, 57(5), 531-552. doi: 10.1177/0018726704044308
Crooks, T. J. (1988). The impact of classroom evaluation practices on students. Review of Educational Research, 58(4), 438-481. doi: 10.3102/00346543058004438
Dochy, F., Segers, M., & Sluijsmans, D. (1999). The use of self-, peer and co-assessment in higher education: A review. Studies in Higher Education, 24(3), 331-350. doi: 10.1080/03075079912331379935
Eisenberger, R., & Rhoades, L. (2001). Incremental effects of reward on creativity. Journal of Personality and Social Psychology, 81(4), 728-741. doi: 10.1037//0022-3514.81.4.728
Fekonja-Peklaj, U., Marjanovic-Umek, L., & Kranjc, S. (2010). Children''s storytelling: The effect of preschool and family environment. European Early Childhood Education Research Journal, 18(1), 55-73. doi: 10.1080/13502930903520058
Ford, C. M. (1996). A theory of individual creative action in multiple social domains. The Academy of Management Review, 21(4), 1112-1142.
Gershon, N., & Page, W. (2001). What storytelling can do for information visualization. Communications of the ACM, 44(8), 31-37. doi: 10.1145/381641.381653
Gibbs, G., & Simpson, C. (2004). Conditions under which assessment supports students'' learning. Learning and Teaching in Higher Education, 1, 3-31.
Gielen, S., Dochy, F., & Onghena, P. (2011). An inventory of peer assessment diversity. Assessment & Evaluation in Higher Education, 36(2), 137-155. doi: 10.1080/02602930903221444
Gielen, S., Peeters, E., Dochy, F., Onghena, P., & Struyven, K. (2010). Improving the effectiveness of peer feedback for learning. Learning and Instruction, 20(4), 304-315. doi: 10.1016/j.learninstruc.2009.08.007
Jeffrey, B., & Craft, A. (2004). Teaching creatively and teaching for creativity: distinctions and relationships. Educational Studies, 30(1), 77-87. doi: 10.1080/0305569032000159750
Jonassen, D. H., & Hernandez-Serrano, J. (2002). Case-based reasoning and instructional design: Using stories to support problem solving. Educational Technology Research and Development, 50(2), 65-77. doi: 10.1007/bf02504994
Kaufman, J., & Schunn, C. (2011). Students'' perceptions about peer assessment for writing: Their origin and impact on revision work. Instructional Science, 39(3), 387-406. doi: 10.1007/s11251-010-9133-6
Kollar, I., & Fischer, F. (2010). Peer assessment as collaborative learning: A cognitive perspective. Learning and Instruction, 20(4), 344-348. doi: 10.1016/j.learninstruc.2009.08.005
Lambert, J. (2003). Digital storytelling cookbook and travelling companion. Retrieved from http://dmp.osu.edu/dmac/supmaterials/Digital Storytelling Cookbook.pdf
Lassig, C. J. (2009). Promoting creativity in education – From policy to practice: An australian perspective. Paper presented at the Proceedings the 7th ACM Conference on Creativity and Cognition : Everyday Creativity, Berkeley, California, USA.
Lee, V. R., & Thomas, J. M. (2011). Integrating physical activity data technologies into elementary school classrooms. Educational Technology Research and Development, 59(6), 865-884. doi: 10.1007/s11423-011-9210-9
Li, L., Liu, X. Y., & Zhou, Y. C. (2012). Give and take: A re-analysis of assessor and assessee''s roles in technology-facilitated peer assessment. British Journal of Educational Technology, 43(3), 376-384. doi: 10.1111/j.1467-8535.2011.01180.x
Liu, C. C., Chen, H. S. L., Shih, J. L., Huang, G. T., & Liu, B. J. (2011). An enhanced concept map approach to improving children''s storytelling ability. Computers & Education, 56(3), 873-884. doi: 10.1016/j.compedu.2010.10.029
Liu, N.-F., & Carless, D. (2006). Peer feedback: The learning element of peer assessment. Teaching in Higher Education, 11(3), 279-290. doi: 10.1080/13562510600680582
Lu, J. Y., & Law, N. (2012). Online peer assessment: Effects of cognitive and affective feedback. Instructional Science, 40(2), 257-275. doi: 10.1007/s11251-011-9177-2
Maddin, E. (2011). Using TPCK with digital storytelling to investigate contemporary issues in educational technology. Journal of Instructional Pedagogies, 7, 1-11.
Mathisen, G. E., & Bronnick, K. S. (2009). Creative self-efficacy: An intervention study. International Journal of Educational Research, 48(1), 21-29. doi: 10.1016/j.ijer.2009.02.009
Meadows, D. (2003). Digital storytelling: Research-based practice in new media. Visual Communication, 2(2), 189-193. doi: 10.1177/1470357203002002004
Narciss, S. (2008). Feedback strategies for interactive learning tasks. In J. M. Spector, M. D. Merrill, J. van Merriënboer & D. M. Driscoll (Eds.), Handbook of research on educational communications and technology (pp. 125-144). New York: Routledge.
Nunnally, J. C. (1978). Psychometric theory: 2nd Edition. New York: McGraw-Hill.
Oldham, G. R., & Cummings, A. (1996). Employee creativity: Personal and contextual factors at work. Academy of Management Journal, 39(3), 607-634. doi: 10.2307/256657
Ozok, A. A., Benson, D., Chakraborty, J., & Norcio, A. F. (2008). A comparative study between tablet and laptop PCs: User satisfaction and preferences. International Journal of Human-Computer Interaction, 24(3), 329-352. doi: 10.1080/10447310801920524
Pintrich, P. R., Smith, D. A. F., Garcia, T., & McKeachie, W. J. (1991). A manual for the use of the motivated strategies for learning questionnaire (MSLQ). MI: National Center for Research to Improve Postsecondary Teaching and Learning.
Rada, R., & Hu, K. (2002). Patterns in student-student commenting. Ieee Transactions on Education, 45(3), 262-267. doi: 10.1109/te.2002.1024619
Robin, B. R. (2006). The educational uses of digital storytelling. Paper presented at the Society for Information Technology & Teacher Education International Conference 2006, Orlando, Florida, USA.
Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st century classroom. Theory into Practice, 47(3), 220-228. doi: 10.1080/00405840802153916
Sadik, A. (2008). Digital storytelling: A meaningful technology-integrated approach for engaged student learning. Educational Technology Research and Development, 56(4), 487-506. doi: 10.1007/s11423-008-9091-8
Stiggins, R. J. (2002). Assessment crisis: The absence of assessment FOR learning. Phi Delta Kappan, 83(10), 758-765.
Stobaugh, R. R., & Tassell, J. L. (2011). Analyzing the degree of technology use occurring in pre-service teacher education. Educational Assessment Evaluation and Accountability, 23(2), 143-157. doi: 10.1007/s11092-011-9118-2
Strijbos, J. W., Narciss, S., & Dunnebier, K. (2010). Peer feedback content and sender''s competence level in academic writing revision tasks: Are they critical for feedback perceptions and efficiency? Learning and Instruction, 20(4), 291-303. doi: 10.1016/j.learninstruc.2009.08.008
Tierney, P., & Farmer, S. M. (2002). Creative self-efficacy: Its potential antecedents and relationship to creative performance. Academy of Management Journal, 45(6), 1137-1148. doi: 10.2307/3069429
Tierney, P., & Farmer, S. M. (2004). The Pygmalion process and employee creativity. Journal of Management, 30(3), 413-432. doi: 10.1016/j.jm.2002.12.001
Tierney, P., Farmer, S. M., & Graen, G. B. (1999). An examination of leadership and employee creativity: The relevance of traits and relationships. Personnel Psychology, 52(3), 591-620. doi: 10.1111/j.1744-6570.1999.tb00173.x
Topping, K. J. (1998). Peer assessment between students in colleges and universities. Review of Educational Research, 68(3), 249-276. doi: 10.2307/1170598
Topping, K. J. (2010). Methodological quandaries in studying process and outcomes in peer assessment. Learning and Instruction, 20(4), 339-343. doi: 10.1016/j.learninstruc.2009.08.003
Topping, K. J., Smith, E. F., Swanson, I., & Elliot, A. (2000). Formative peer assessment of academic writing between postgraduate students. Assessment & Evaluation in Higher Education, 25(2), 149-169. doi: 10.1080/713611428
Tseng, S. C., & Tsai, C. C. (2007). On-line peer assessment and the role of the peer feedback: A study of high school computer course. Computers & Education, 49(4), 1161-1174. doi: 10.1016/j.compedu.2006.01.007
Tsou, W. L., Wang, W. C., & Tzeng, Y. J. (2006). Applying a multimedia storytelling website in foreign language learning. Computers & Education, 47(1), 17-28. doi: 10.1016/j.compedu.2004.08.013
van Zundert, M., Sluijsmans, D., & van Merrienboer, J. (2010). Effective peer assessment processes: Research findings and future directions. Learning and Instruction, 20(4), 270-279. doi: 10.1016/j.learninstruc.2009.08.004
Via, S. (2002). Digital storytelling evaluation rubric. Retrieved from http://its.ksbe.edu/dst/PDFs/Rubrics/rubric.pdf
Yang, Y. F., & Tsai, C. C. (2010). Conceptions of and approaches to learning through online peer assessment. Learning and Instruction, 20(1), 72-83. doi: 10.1016/j.learninstruc.2009.01.003
Yu, F. Y., & Wu, C. P. (2011). Different identity revelation modes in an online peer-assessment learning environment: Effects on perceptions toward assessors, classroom climate and learning activities. Computers & Education, 57(3), 2167-2177. doi: 10.1016/j.compedu.2011.05.012
Zevenbergen, R. (2001). Peer assessment of student constructed posters: Assessment alternatives in preservice mathematics education. Journal of Mathematics Teacher Education, 4(2), 95-113. doi: 10.1023/a:1011401532410