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研究生: 王向仁
Hsiang-jen Wang
論文名稱: 以部落格及多人故事情境遊戲學習系統應用於國小五年級電腦課程之研究
指導教授: 陳國棟
Gwo-Dong Chen
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 資訊工程學系在職專班
Executive Master of Computer Science & Information Engineering
畢業學年度: 95
語文別: 中文
論文頁數: 87
中文關鍵詞: 故事情境遊戲學習成效資訊素養大六教學法部落格
外文關鍵詞: effects of study, information literacy, big six, role-playing games, blog
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  • 近幾年來隨著寬頻網路的普及化,電腦軟硬體設備以及資訊技術不斷的提升,使得許多的網路服務得以蓬勃發展,其中以部落格網路服務的興起儼然已成為全球性的熱潮。而本研究旨在探討利用部落格及多人故事情境遊戲學習輔助系統應用於國小五年級電腦課程之研究,研究目的是想解決現階段國小二個主要的問題:
    (1) 學生在電腦教室的活動中急於想玩電腦遊戲,而在學習過程中常會發生上課不容易專心的的情形,導致無法跟上教師資訊技能步驟化的教學,因此研究者希望利用多人故事情境遊戲學習輔助系統,在學習效果降低之前,減少學習挫折的問題發生。因此研究者假設利用一套多人故事情境遊戲學習輔助系統,來幫助那些對於普遍愛玩線上遊戲的同學,藉由長時間玩遊戲的高動機,希望能夠幫助他們在玩遊戲的過程中也能夠進行學習,而且學習歷程的時間能夠增長。
    (2) 由於傳統電腦教室授課時並沒有一個知識交流平台,同學們常會忘了上週授課的內容以及教師所教的軟體工具基本操作方法等,等到月考前老師要複習驗收時,學生們對於之前所教的內容感到無所適從,因而導致電腦課程的學習成效大幅降低許多,而建置部落格學習輔助系統正是為了解決此問題。
    研究者藉由親身參與課程設計的研究實證來觀察學生們的學習過程及課堂表現情形,以瞭解實施二種的學習輔助系統時,對於學生們學習行為影響為何。


    The increasing popularity of the broadband network and the enhancement of the computer and the information technologies, many network services have been in explosive development. The popularity of the blog network services and the increasing user bases, in particular, have stormed the entire world. This research is performed on the application of the blog and the multiplayer role-playing game study assistance system in the computer course for the fifth grade of primary schools, with a goal of solving two major issues in the current education at primary schools:
    (1) As the students are eager to play computer games in the computer classroom during class, therefore easily distracted from their study and unable to keep up with the step-by-step teaching of information techniques in class, the researchers wish to diminish, by means of the multiplayer role-playing game study assistance system, the frustration problems in study before the study efficiency declines. As a result, the researchers make the hypothesis that a set of multiplayer role-playing game study assistance system may be used to help the ordinary students who like playing online games, by activating the high motivation obtained in long-time game playing, The goal is that this would help with their study by playing games and extend their study periods.
    (2) Since there is no knowledge exchange platform in the traditional computer classes, students are likely to forget the contents and the basic methods of manipulating the software tools, and when the teachers require to go over and examine before the monthly examination what they have taught, the students feel at loose ends about the knowledge instilled before, with the effects of their study of the computer course substantially decreased. The blog study assistance system is set up to solve this issue.
    The researcher, by participating in person in the empirical research on course design to observe the students’ study processes and performances in class, found out how the two types of study assistance systems influence their learning activities.

    摘要................................................................I Abstract...........................................................II 誌謝...............................................................IV 第一章 緒論........................................................1 第一節 研究背景.................................................1 第二節 研究動機.................................................3 第三節 研究目標.................................................4 第四節 研究問題.................................................4 第五節 研究範圍與限制...........................................5 第六節 名詞解釋.................................................5 第七節 論文架構.................................................6 第二章 相關文獻探討................................................8 第一節 部落格(Blog)...........................................8 第二節 故事情境遊戲............................................10 第三節 大六教學法相關理論......................................11 第四節 資訊素養相關理論........................................14 第五節 國小電腦能力指標........................................18 第三章 研究方法與步驟..............................................20 第一節 研究設計................................................20 第二節 研究對象................................................23 第三節 研究課程教材............................................24 第四節 研究工具................................................26 第五節 研究流程與步驟..........................................28 第四章 系統實作與實驗分析結果......................................30 第一節 部落格學習輔助系統......................................30 第二節 多人故事情境遊戲學習輔助系統............................39 第三節 實驗分析結果............................................50 第五章 研究結果與討論..............................................66 第一節 探討部落格在國小五年級課堂教育的應用效果................66 第二節 探討多人故事情境遊戲在國小五年級課堂教育的應用效果......68 第六章 結論........................................................70 參考文獻...........................................................72 中文部份.......................................................72 英文部份.......................................................74 附錄一 學生前測問卷態度調查表......................................76 附錄二 電腦課程研究活動............................................77 附錄三 學生後測問卷態度調查表......................................78

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