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研究生: 徐榮鴻
Jung-Hung Hsu
論文名稱: 運用擴增實境工具於機器人混合實境劇場
The use of augmented reality technology in the robot reality mixed reality theater
指導教授: 陳國棟
Gwo-Dong Chen
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 資訊工程學系在職專班
Executive Master of Computer Science & Information Engineering
畢業學年度: 97
語文別: 中文
論文頁數: 61
中文關鍵詞: 擴增實境機器人混合實境
外文關鍵詞: robot, augmented reality, ARToolKit, mixed reality
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  • 隨著機器人的運用越來越廣泛,在相關機器人輔助學習的環境中,機器人往往都是單獨的被使用者所操作,很少讓機器人能夠在同一個環境中能有互動的機會。
    為了達到這一個目標,本論文將以擴增實境的技術運用於定位系統中,透過擴增實境符號的運用使定位系統能夠辨識出各自的身份及座標,並透過地圖環境程式的接收使程式知道符號的位置,如果將這符號放置在機器人身上,就可以辨識出機器人的身份及位置,如果有多個機器人在這環境中就能知道各自的位置及身份,所以就可以設計機器人間相互接近時所觸發的事件或是到達目標時可以發生的事件,這樣就能提供一個機器人能夠互動的環境。
    在定位程式及環境程式的測試中,可以確定運用擴增實境的技術在這混合實境劇場的環境中是適合的,透過符號的運用在混合實境劇場中以遊戲的方式呈現也證實定位程式及環境程式之間的配合是沒有問題的,所以使用擴增實境的技術在這混合實境劇場的環境中不只可以運用於機器人也可以運用於遊戲環境中。


    With more and more extensive use of robots, robot-assisted learning in the relevant environment, the robot is often a separate operation by users, very few so that the robot can be in the same environment can have the opportunity to interact.
    In order to achieve this objective, the papers will be augmented reality technology used in Positioning System. Augmented reality through the use of patterns to make positioning system can identify the identity and coordinates of each, and to receive through the environmental program so the program knows the location of patterns. If this symbol was placed in the robot, the robot can recognize the identity and location. If there are a number of robots in this environment will be able to know the location and identity of their own. Therefore, the robot can be designed closer to the time between trigger events can reach the goal or the events, so that the robot will be able to provide an environment to interact.
    In the positioning program And environmental program testing, to determine the use of augmented reality technical in this theater of mixed reality environment is appropriate. Therefore, the use of augmented reality technical in this mixed reality Theater can be used not only the robot can also be used in the game environment.

    中文摘要 IV ABSTRACT V 誌謝 VI 目錄 VII 圖片目錄 IX 表格目錄 XI 第1章 序論 1 1-1、研究背景 1 1-2、研究動機 2 1-3、研究目標 3 1-4、問題與對策 3 1-5、論文架構 4 第2章 相關理論與研究 5 2-1、擴增實境 5 2-2、ARTOOLKIT 6 2-3、擴增實境的相關應用 8 2-4、擴增實境與機器人的相關應用 12 第3章 劇場環境規劃 17 3-1、劇場場景及定位系統架構 17 3-2、劇場定位程式構想 18 3-2-1、ARToolKit的程式流程 18 3-2-2、劇場場景的位置定位構想 19 3-2-2、定位程式規劃 20 3-3、場景程式規劃 22 第4章 劇場環境系統實作 23 4-1、硬體和軟體 23 4-2、定位程式實作 26 4-2-1、設定實際劇場的寬度和高度(圖29) 26 4-2-2、擷取定義範圍位置的pattern座標(圖30) 27 4-2-3、擷取定義範圍內位置的pattern座標(圖32) 29 4-2-4、透過Socket傳送擷取的資料(圖33) 29 4-3、劇場程式實作 30 4-4、PATTERN介紹 32 第5章 實驗分析 34 5-1、實驗目標 34 5-2、實驗設計與分析 34 5-2-1、實驗-回饋時間測試 34 5-2-2、實驗-移動時位置的準確性 38 5-2-3、實驗-pattern辨識的正確性 40 5-3、定位程式與劇場程式配合度測試(互動遊戲-接水管) 42 5-3-1、遊戲內容概要 42 5-3-2、系統設計 43 5-4、實驗結果 48 第6章 結論與未來工作 54 6-1、結論 54 6-2、未來工作 55 中文參考文獻 58 英文參考文獻 59 參考網路資料 61

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