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研究生: 陳中民
Zhong-min Chen
論文名稱: 故事結構鷹架對於學童創作經驗之影響
The influence of story structure scaffolding on children’s creativity
指導教授: 劉晨鐘
Chen-chung Liu
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 網路學習科技研究所
Graduate Institute of Network Learning Technology
畢業學年度: 100
語文別: 中文
論文頁數: 60
中文關鍵詞: 創意自我效能數位說故事故事結構鷹架
外文關鍵詞: scaffolding, creativity self-efficacy, story structure, digital storytelling
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  • 學童說故事的能力在學習的過程當中扮演著重要的角色,學童透過說故事學習敘事與表達的能力。因此如何培養學童說故事的能力已成為相關研究中一個重要的研究議題。另一方面,由於近年來電子書與平板電腦的興起,深受廣大的使用者所接受,因此與此相關的研究與應用特別備受矚目。
    本研究在說故事電子書平台中融入故事結構鷹架的設計,藉此探討給予學童說故事的提示對於其創作故事繪本的影響,因此本研究將受試者分為控制組與實驗組進行實驗,兩組的差異在於實驗組是使用有鷹架功能的系統,而控制組則是使用無鷹架功能的系統,並藉由問卷調查、作品專家評分、學童自我評分、故事結構分析與事後訪談的方式進行統計分析與討論。
    研究結果發現實驗組的作品在故事的流暢性與準確性上相較於控制組好,由此可知故事結構鷹架有助於學童學習說故事的敘事能力,但是對於實驗組學童的創意自我效能有著降低的影響,這是由於學童更瞭解故事創作的標準與內涵所產生的影響。


    The ability of children to tell a story in the process of learning to play an important role in children learning through story-telling narrative and presentation skills. How to cultivate the ability of children to story-telling has become an important research topic. On the other hand, due to the rise in recent years, e-books and Tablet PC, the majority of users accept, associated with this research and application is important.
    In this study, tell a story in the e-book platform integrated into the design of the scaffolding of the story structure, to explore the tips given to children to tell a story for their creation story picture books, this study subjects were divided into control group and experimental group. Experimental group is to use the scaffolding function of the system, while the control group is to use the system without the scaffolding function, and by the questionnaire survey, works expert score, students self-ratings, story structure analysis, and post-interview methods for statistical analysis and discussion.
    The results showed that compared to the control group on fluency and accuracy of the experimental group''s work in the story can be seen story structure scaffolding helps students learn to tell a story narrative, but for the experimental group children''s creative self-efficacy reduced, which is the impact of the students a better understanding of the standards and content of the story of creation.

    摘要 I Abstract II 謝辭 III 目錄 IV 表目錄 VII 圖目錄 VIII 第1章 緒論 1 1.1 研究背景與動機 1 1.2 研究目的與問題 3 1.3 名詞解釋 3 1.4 論文架構 4 第2章 文獻探討 5 2.1 數位說故事 5 2.2 故事結構 8 2.3 鷹架理論 11 2.4 創意自我效能 12 第3章 系統設計 14 3.1 設計理念 14 3.2 開發環境與工具 14 3.3 系統架構 15 3.4 系統主要功能 16 3.5 系統操作介面 16 3.5.1 系統首頁 17 3.5.2 繪本製作 19 3.5.3 鷹架輔助 20 3.5.4 動畫製作 22 3.5.5 繪本播放 23 3.5.6 繪本分享 24 3.5.7 系統操作流程 26 第4章 研究方法 27 4.1 研究對象 27 4.2 研究設計 27 4.3 研究流程 31 4.4 研究工具 32 4.4.1 學生創意自我效能問卷 32 4.4.2 數位說故事評量表 32 4.5 資料收集與分析 34 4.5.1 故事結構分析 34 4.5.2 事後訪談 34 第5章 實驗結果與討論 35 5.1 作品評量分析與討論 35 5.2 故事結構分析與討論 39 5.3 問卷結果分析與討論 41 第6章 結論與建議 48 6.1 結論 48 6.2 建議 49 參考文獻 50 中文部分 50 英文部分 51 附錄A 學生創意自我效能問卷-前測 54 附錄B 學生創意自我效能問卷-後測 55 附錄C 課程大綱(一) 56 附錄D 課程大綱(二) 57 附錄E 數位說故事評量表(專家版) 58 附錄F 數位說故事評量表(學生版) 59 附錄G 訪談稿 60

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