| 研究生: |
陳中民 Zhong-min Chen |
|---|---|
| 論文名稱: |
故事結構鷹架對於學童創作經驗之影響 The influence of story structure scaffolding on children’s creativity |
| 指導教授: |
劉晨鐘
Chen-chung Liu |
| 口試委員: | |
| 學位類別: |
碩士 Master |
| 系所名稱: |
資訊電機學院 - 網路學習科技研究所 Graduate Institute of Network Learning Technology |
| 畢業學年度: | 100 |
| 語文別: | 中文 |
| 論文頁數: | 60 |
| 中文關鍵詞: | 創意自我效能 、數位說故事 、故事結構 、鷹架 |
| 外文關鍵詞: | scaffolding, creativity self-efficacy, story structure, digital storytelling |
| 相關次數: | 點閱:7 下載:0 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
學童說故事的能力在學習的過程當中扮演著重要的角色,學童透過說故事學習敘事與表達的能力。因此如何培養學童說故事的能力已成為相關研究中一個重要的研究議題。另一方面,由於近年來電子書與平板電腦的興起,深受廣大的使用者所接受,因此與此相關的研究與應用特別備受矚目。
本研究在說故事電子書平台中融入故事結構鷹架的設計,藉此探討給予學童說故事的提示對於其創作故事繪本的影響,因此本研究將受試者分為控制組與實驗組進行實驗,兩組的差異在於實驗組是使用有鷹架功能的系統,而控制組則是使用無鷹架功能的系統,並藉由問卷調查、作品專家評分、學童自我評分、故事結構分析與事後訪談的方式進行統計分析與討論。
研究結果發現實驗組的作品在故事的流暢性與準確性上相較於控制組好,由此可知故事結構鷹架有助於學童學習說故事的敘事能力,但是對於實驗組學童的創意自我效能有著降低的影響,這是由於學童更瞭解故事創作的標準與內涵所產生的影響。
The ability of children to tell a story in the process of learning to play an important role in children learning through story-telling narrative and presentation skills. How to cultivate the ability of children to story-telling has become an important research topic. On the other hand, due to the rise in recent years, e-books and Tablet PC, the majority of users accept, associated with this research and application is important.
In this study, tell a story in the e-book platform integrated into the design of the scaffolding of the story structure, to explore the tips given to children to tell a story for their creation story picture books, this study subjects were divided into control group and experimental group. Experimental group is to use the scaffolding function of the system, while the control group is to use the system without the scaffolding function, and by the questionnaire survey, works expert score, students self-ratings, story structure analysis, and post-interview methods for statistical analysis and discussion.
The results showed that compared to the control group on fluency and accuracy of the experimental group''s work in the story can be seen story structure scaffolding helps students learn to tell a story narrative, but for the experimental group children''s creative self-efficacy reduced, which is the impact of the students a better understanding of the standards and content of the story of creation.
中文部分
王瓊珠(2004)。故事結構教學加分享閱讀對增進國小閱讀障礙學童讀寫能力與故事結構概念之研究,臺北市立師範學院學報,35(2),1-22。
吳靜吉(2002)。華人學生創造力的發掘與培育。應用心理研究,15,17-42。
林建妤(2004)。創意自我效能與預期評量對內在動機、創造力之影響的實驗研究。國立交通大學教育研究所碩士論文,未出版,新竹縣。
林國憲(2008)。數位說故事於學校教學之應用研究,2008年臺灣網際網路研討會論文集,1141-1146。
洪素蘋(2004)。重要他人回饋、創意自我效能、內、外在動機對創意行為的影響:社會認知理論為基礎的結構方程模式檢驗。交通大學教育研究所碩士論 文,未出版,新竹市。
教育部(2002)。創造力白皮書:打造創造力國度 (Republic of Creativity, R.O.C),台北:教育部。
賴英娟(2006)。創意我效能—概念分析與理論應用,研習資訊雙月刊,23(3),123-129。
英文部分
Antle, A. Case Study: the design of CBC4Kids’Story-Builder. In Proceedings of IDC 2003, ACM Press, 59-68.
Bandura, A. (1997). Self-efficacy: The exercise of control. New York: W.H. Freeman.
Boulineau, T., Fore, C., Hagan-Burke, S., & Burke, M. (2004). Use of story-mapping to increase the story-grammar text comprehension of elementary students with learning disabilities. Learning Disability Quarterly, 27, 105-121.
Center for Digital Storytelling Website (2005). The Seven Elements of Digital Storytelling. Retrieved March 12, 2012, from http://www.storycenter.org/memvoice/pages/tutorial_1.html
Driscoll, M.P. (2005). Psychology of learning for instruction (3rd ed.). Boston, MA: Allyn & Bacon.
Educause Learning Initiative (2007). 7 things you should know about digital storytelling. Retrieved March 19, 2012, from http://www.educause.edu/ir/library/pdf/ELI7021.pdf
Finke, R. A., Ward, T. B., & Smith, S. M. (1992). Creative Cognition: Theory, Research, and Applications, Cambridge, MA: MIT Press.
Ford, C. (1996). A theory of individual creative action in multiple social domains. Academy of Management Review, 21, 1112-1142.
Garzotto, f. & Forfori, M. (2006). FaTe2: Storytelling Edutainment Experiences in 2D and 3D Collaborative Spaces. Proceedings of the conference on Interaction design and children.
Hartman, H. (2002). Scaffolding & Cooperative Learning. Human Learning and Instruction (pp.23-69). New York: City College of City University of New York .
Liu, C., Chen, H. S. L., Shih, J., Huang, G., & Liu, B. (2011). An enhanced concept map approach to improving children’s storytelling ability. Computers & Education, 56(3), 873-884.
Madden, M., Chung, P. W. H., & Dawson, C. W. (2009). Cartoons beyond clipart: a computer tool for storyboarding and storywriting. Computers & Education, 52(1), 188–200.
Mandler, J., & Johnson, N. (1977). Remem brance of things parsed: Story structure and recall. Cognitive Psychology, 9, 111-151.
Morrow, L. (1985). Retelling stories: A strategy for improving young children''s comprehension, concept of story structure, and oral language complexity. Elementary School Journal, 85, 647-661.
Ohler, J. (2005). The world of digital storytelling. Educational Leadership, 63(4), 44–47.
Riley, G. L. (1993). A story structure approach to narrative text comprehension. Modern Language Journal, 77, 417–432.
Robin, B. R. (2008). Digital storytelling: a powerful technology tool for the 21st century classroom. Theory Into Practice, 47(3), 220–228.
Rumelhart ,D. E. (1975). Notes on a schema for stories. In Bobrow D., Collins A. (Eds.), Representation and understanding: Studies in cognitive science (pp. 211–236). New York: Academic Press.
Sadik, A. (2008). Digital storytelling: a meaningful technology-integrated approach for engaged student learning. Educational Technology Research and Development, 56(4), 487–506.
Shabani, Karim; Khatib, Mohamad; Ebadi, Saman (2010). Vygotsky''s Zone of Proximal Development: Instructional Implications and Teachers'' Professional Development. English language teaching , 3(4), 237-248.
Tinerney, P. & Farmer, S. M. (2002). Creative self-efficacy: its potential antecedents and relationship to creative performance. Academy of Management Journal, 45(6), 1137-1148.
Van Der Stuyf, R. (2002) Scaffolding as a teaching strategy. Adolescent Learning and Development, Fall, 2-13
Via, S. (2002). Digital Storytelling Evaluation Rubric. Retrieved March 15, 2012, from http://its.ksbe.edu/dst/PDFs/Rubrics/rubric.pdf
Vygotsky, L. S. (1978). Mind in society: the development of higher psychological processes. Cambrige, MA: Harvard Universisy Press.
Yang, Y.-T. C., Wu, W.-C. I. (2012). Digital storytelling for enhancing student academic achievement, critical thinking, and learning motivation: A year-long experimental study. Computers & Education, 59(2): 339-352
Yazdani, M . (1989) . Computational Story Writing, In N. Williams, & P. Holt (Eds.) Computers and Writing (pp. 121-142) New Jersey: Alex Publishing.