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研究生: 劉慧婷
Hui-Ting Liu
論文名稱: VISTA Learning Model:結合具身互動、AI即時評測與第三人稱視角之多模態數位實境學習設計
VISTA Learning Model: Designing for Multimodal Learning through Embodied Interaction, Real-Time AI Assessment, and Third-Person Perspective in Digital Reality
指導教授: 陳國棟
Gwo-Dong Chen
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 資訊工程學系
Department of Computer Science & Information Engineering
論文出版年: 2025
畢業學年度: 113
語文別: 中文
論文頁數: 108
中文關鍵詞: VISTA學習模型多模態互動AI即時評測數位實境具身認知情境學習未來自我連續性實務導向學習
外文關鍵詞: VISTA Learning Model, Multimodal Interaction, Real-Time AI Assessment, Digital Reality, Embodied Cognition, Situated Learning, Future Self-Continuity, Practice-Based Learning
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  • 本研究提出一套整合式學習模型VISTA Learning Model (Virtual Integrated Sensorimotor-Situated Training with AI),融合具身互動、實物操作、多模態AI即時評測、未來自我動機導向學習與第三人稱視角觀察機制,建構具備情境模擬與即時回饋功能的數位實境學習環境,以回應專業實務導向學科對多模態知識學習的真實需求。傳統教室教學長期侷限於紙本與語言知識的傳授方式,難以支持學習者在感知、動作與空間理解等層面的深層學習;而現有虛擬實境系統多聚焦於視覺模擬與控制器操作,缺乏對身體與感官參與的整合支持。
    本研究以科技大學餐旅系專業課程為實驗場域,依教學介入層級分為三組:使用VISTA模型的數位實境整合介入組、使用控制器操作的數位實境基礎介入組、採用傳統角色扮演教學法的對照組。透過前後測與問卷調查,分析各組學習者在學習成效、專業身份認同、未來自我連續性、學習動機、認知負荷與行為主體感等層面的表現差異。
    研究結果顯示,完整介入組在多模態學習成效、專業身份認同與未來自我連續性等面向皆顯著優於其他組別,並能有效降低外在認知負荷、提升相關負荷與行為主體感。本研究驗證了VISTA模型在促進具身與多模態知識整合、強化情境學習動機與自我覺察、優化認知資源分配上的應用潛力,亦為專業實務導向學科的數位教學轉型提供具體實證與設計參考。


    This study proposes the VISTA Learning Model (Virtual Integrated Sensorimotor-Situated Training with AI), an integrated learning framework that combines embodied interaction, physical object manipulation, real-time multimodal AI assessment, future-self guided motivation, and third-person perspective observation. The model aims to construct a digitally situated learning environment with contextual simulation and instant feedback to address the authentic needs of multimodal knowledge acquisition in practice-oriented disciplines. Traditional classroom teaching often relies on textual and linguistic content, failing to support learners’ deeper engagement in perception, motor coordination, and spatial understanding. Meanwhile, existing virtual reality systems tend to emphasize visual simulation and controller-based operations, lacking integration of bodily and sensory involvement.
    The study was conducted in a professional hospitality course at a university of technology, dividing participants into three groups based on instructional intervention level: (1) a fully integrated intervention group using the VISTA model; (2) a basic intervention group using digital reality with controller-based interaction; and (3) a control group adopting traditional role-play teaching methods. Pre- and post-tests, along with questionnaires, were employed to analyze group differences in learning outcomes, professional identity, future self-continuity, learning motivation, cognitive load, and sense of agency.
    The results indicate that the fully integrated group significantly outperformed the others in multimodal learning outcomes, professional identity, and future self-continuity. It also effectively reduced extraneous cognitive load while enhancing germane load and sense of agency. The study validates the VISTA model's potential in promoting the integration of embodied and multimodal knowledge, enhancing situated learning motivation and self-awareness, and optimizing cognitive resource allocation. It also offers empirical evidence and practical design implications for the digital transformation of practice-oriented professional education.

    摘要 I Abstract II 目錄 IV 圖目錄 VII 表目錄 IX 一、 緒論 1 1-1 研究背景 1 1-2 研究動機 3 1-3 研究目標 4 1-4 研究問題 5 二、 相關研究 6 2-1 科技輔助學習 6 2-1-1 情境學習與科技支援之演變 6 2-1-2 數位實境技術在情境學習中的應用 7 2-1-3 人工智慧在數位學習中的整合與潛力 8 2-2 未來自我與專家外衣:學習動機與身份建構的心理機制 9 2-2-1 未來自我與動機引導 9 2-2-2 專家外衣與專業身份建構 11 2-3 多模態知識的學習基礎:具身、感官與空間感知的整合 12 2-3-1 具身認知理論與感官、動作記憶 12 2-3-2 多模態學習、空間感知與感官參與 14 2-4 支援深層學習的設計要素:認知負荷調控與自我觀察機制 16 2-4-1 認知負荷理論與教學設計 16 2-4-2 視角轉換與自我調節學習 17 2-4-3 從負荷調控到學習深化:理論整合觀點 19 2-5 相關研究總結 20 三、 系統設計 22 3-1 從教學現場出發,打造可落地的數位情境學習 22 3-1-1 設計理念 22 3-1-2 VISTA Learning Model 22 3-1-3 教學設計:VISTA Learning Model的教學實現 24 3-1-4 數位實境畫面設計 25 3-1-5 實體環境設計 27 3-2 數位情境下的學習與教學參與歷程 28 3-2-1 學習者的數位學習模式 32 3-2-2 教學者的教學模式 38 3-3 系統架構 40 四、 實驗設計 46 4-1 實驗假設 46 4-2 實驗對象與教材 47 4-3 實驗流程 49 4-4 實驗工具與量表 51 4-4-1 施測工具 – 前測及後測試卷 51 4-4-2 施測工具 – 問卷 52 五、 實驗結果與討論 54 5-1 前後測試卷結果分析 54 5-1-1 共變異數分析前驗證 54 5-1-2 共變異數分析與討論 56 5-2 問卷結果分析 58 5-2-1 問卷信度分析 58 5-2-2 問卷結果描述 58 5-3 訪談結果 63 5-3-1 學習者訪談 63 5-3-2 教學者訪談 65 5-4 實驗結果討論 66 5-5 小結 71 六、 結論與未來研究 73 6-1 結論 73 6-2 研究限制與未來研究 74 參考文獻 76 附錄一 前測問卷 91 附錄二 後測問卷 92 附錄三 訪談問題 94

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