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研究生: 金姵辰
Pei-Chen Ching
論文名稱: 混合實境音樂互動系統
Mixed-Reality Music Interactive System
指導教授: 蘇木春
Mu-Chun Su
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 軟體工程研究所
Graduate Institute of Software Engineering
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 111
中文關鍵詞: 深度攝影機人機互動混合實境互動桌投影觸控國小音樂課程
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  •   本論文將微軟Kinect感應器與投影機結合,並融入國小音樂課程,建立一個具有音樂教育功能的混合實境互動桌。系統提供四個模式:彈奏模式、創作模式、五線譜模式、娛樂模式。(1)彈奏模式模擬十六種類型樂器的真實彈奏方式(共128種音色),供使用者彈奏。(2)創作模式提供八種曲風的爵士鼓節奏以及三十二種和弦,讓使用者很容易地認識節奏與和弦並能創作出配樂。(3)五線譜模式會檢驗樂理規則,讓使用者在五線譜上擺放音符的同時,學會樂理、認識拍號、音符與休止符、五線譜位置等,而系統還能紀錄使用者所寫下的曲子。(4)娛樂模式提供128種樂器音色給使用者選擇,讓使用者化身為音樂家,隨意彈奏就能演奏出以該樂器為主奏之名曲,並藉此認識樂器音色與曲目。
      而本系統實際應用在國小音樂課,證實了這樣的互動學習方式確實能夠提昇學習成效,以及學生對於自身學習動機、班級學習氣氛等感受,且不論是親自操作系統,或是在一旁協助他人操作皆有效果。甚至原本對音樂無興趣者,在經過音樂互動桌的學習後,不但考試成績進步,對於音樂課的喜愛程度、學習的成就感、上課專心程度都有所提昇。


    Combined a Microsoft Kinect sensor and a projector, we design an interactive table for elementary music education using mixed-reality technology. The interactive table provides 4 modes, inclusive of playing mode, composing mode, staff mode, and entertainment mode.
    In playing mode, the system simulates 128 kinds of musical instruments that offer users to play different kinds of instruments with the projected keyboard and to absorb the knowledge of these instruments. In composing mode, the system provides 8 rhythms and 32 chords that help users compose easily. In staff mode, the system automatically verifies the accuracy of music theory while users put musical notes on the staff so that users can learn the concept of staff, time signature, and musical alphabet. Besides, users can record staves and the system would merge them as a song. In entertainment mode, users can choose from 128 kinds of musical instruments and play a beautiful song with the virtual keyboard as if they themselves are famous musician.
    After those elementary school students take music classes using our system, we prove that it definitely can help students improve their grades no matter if they manipulate themselves or just assist others aside. Besides, it helps students improve their motivation, concentration, and sense of achievement as well even for those who have no interests in music classes.

    中文摘要...............................i ABSTRACT.............................ii 誌謝..................................iii 目錄..................................iv 圖目錄 List of Figures.................viii 表目錄 List of Tables..................xi 第一章、緒論............................1 1-1 研究動機...........................1 1-2 研究目的...........................2 1-3 論文架構...........................3 1-4 研究範圍與限制......................3 第二章、相關研究........................4 2-1 Kinect for Windows介紹............4 2-1-1 設備規格.........................4 2-1-2 系統需求.........................5 2-2 音樂教育與科技......................6 2-3 國小音樂課程綱要....................10 2-4 互動桌相關應用.....................13 2-4-1 在音樂上之應用...................13 2-4-2 其他領域之應用...................16 2-5 數位樂器介面(MIDI).................19 2-5-1 頻道 (Channel).................19 2-5-2 命令 (Command).................19 第三章、互動系統技術與演算法..............21 3-1 投影畫面校正.......................22 3-1-1 座標系轉換.......................22 3-1-2 過濾雜訊層.......................24 3-2 物件偵測..........................25 3-2-1 侵蝕與擴張演算法..................25 3-2-2 標號演算法.......................26 3-2-3 物件資訊.........................27 3-2-4 邊緣偵測.........................29 3-2-5 記錄輪廓座標.....................30 3-2-6 區隔音樂物件與使用者肢體...........31 3-3 物件特徵擷取與辨識..................32 3-4 各類樂器按鍵之觸發判斷...............33 3-4-1 鍵盤類..........................33 3-4-2 撥弦類..........................34 3-4-3 提琴類..........................35 3-4-4 打擊類與特效.....................36 3-4-5 合成音..........................36 3-4-6 鋼鼓與爵士鼓.....................37 3-4-7 古箏...........................37 3-4-8 卡林巴琴........................38 3-4-9 吹管與銅管類.....................38 第四章、人機介面與應用...................40 4-1 系統環境..........................40 4-2 系統操作流程與介面..................41 4-3 使用者模式選擇.....................47 4-3-1 彈奏模式........................47 4-3-2 創作模式........................49 4-3-3 五線譜模式......................51 4-3-4 娛樂模式........................54 第五章、實驗設計與結果...................56 5-1 虛擬樂器彈奏之精準度................56 5-1-1 實驗內容與流程...................56 5-1-2 實驗結果........................57 5-2 和弦彈奏之精準度....................58 5-2-1 實驗內容與流程....................58 5-2-2 實驗結果.........................58 5-3 音符與休止符之辨識率.................59 5-3-1 實驗內容與流程....................59 5-3-2 實驗結果.........................59 5-4 學習成效與動機......................61 5-4-1 實驗規劃.........................61 5-4-2 實驗流程.........................61 5-4-3 上課流程.........................63 5-4-4 實驗結果.........................65 第六章、結論與未來展望....................74 6-1 結論..............................74 6-2 未來展望...........................75 參考文獻...............................76 附錄一、Least-Squares SVD..............80 附錄二、樂器分類與中英文名稱對照............81 附錄三、樂器學習前測、後測、延宕測試.........85 附錄四、五線譜學習前測、後測、延宕測試.......88 附錄五、音樂背景問卷.....................94 附錄六、環境感受問卷.....................95

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