| 研究生: |
單暄隆 Thung-Lung Shan |
|---|---|
| 論文名稱: |
以商業模式為基礎之模擬競賽系統設計與績效研究 -以「2012 ABC決策模擬系統專題」為例 A Study of the Design and Performance of Business Model Based Simulation and Gaming System – A Case Study of the ABC 2012 Project |
| 指導教授: | 鄭漢鐔 |
| 口試委員: | |
| 學位類別: |
碩士 Master |
| 系所名稱: |
管理學院 - 會計研究所 Graduate Institute of Accounting |
| 論文出版年: | 2013 |
| 畢業學年度: | 101 |
| 語文別: | 中文 |
| 論文頁數: | 68 |
| 中文關鍵詞: | 數位遊戲學習 、企業模擬系統 、商業模式 、作業基礎成本制 |
| 外文關鍵詞: | Digital game-based learning, enterprise simulation system, business model, activity-based-cost |
| 相關次數: | 點閱:17 下載:0 |
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數位遊戲學習之趨勢隨資訊科技的發達蓬勃發展,而企業模擬系統更是商學院中數位學習之最佳選擇。企業模擬系統之目的是為讓學員可以瞭解真實企業之商業活動,然而市面上眾多的產品幾乎都只呈現部分的內容而未能全面學習。由中央大學資管系及會研所合作之企業模擬系統已經邁入第五屆,本研究欲將第四屆之產品做清楚之描述,並將該系統專題開發之情況加以檢討,發現專題失敗原因不外乎以人為最重要之關鍵,對此特別給予建議並供未來學者參考之用途。
Digital game-based learning is rapid developing with the trend of information technology, and enterprise simulation system is the best choice digital learning of business school. The purpose of enterprise simulation system is to let students can understand the commercial activity of real business, however, many products on sale rarely mentions this part so that the content rendered is unable to fully learn. The enterprise simulation system developed by the Department of Information Management and the Institute of Accounting, National Central University, has entered the fifth year. This study is clearly to do the description of the fourth products and to review the development of the system, we can find that the mainly failure reason is by group. This paper is for which particularly for future scholars to give advice and reference purposes.
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網站部分
[1] 維基百科(http://zh.wikipedia.org/wiki/%E5%95%86%E4%B8%9A%E6%A8%A1%E5%BC%8F)
[2] 特波國際股份有限公司官網(http://www.top-boss.com/joomla/index.php?option=com_content&task=view&id=19&Itemid=60)
[3] 中央大學AACSB辦公室官網(http://aacsb.mgt.ncu.edu.tw/cht/03/goal.php)