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研究生: 單暄隆
Thung-Lung Shan
論文名稱: 以商業模式為基礎之模擬競賽系統設計與績效研究 -以「2012 ABC決策模擬系統專題」為例
A Study of the Design and Performance of Business Model Based Simulation and Gaming System – A Case Study of the ABC 2012 Project
指導教授: 鄭漢鐔
口試委員:
學位類別: 碩士
Master
系所名稱: 管理學院 - 會計研究所
Graduate Institute of Accounting
論文出版年: 2013
畢業學年度: 101
語文別: 中文
論文頁數: 68
中文關鍵詞: 數位遊戲學習企業模擬系統商業模式作業基礎成本制
外文關鍵詞: Digital game-based learning, enterprise simulation system, business model, activity-based-cost
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  • 數位遊戲學習之趨勢隨資訊科技的發達蓬勃發展,而企業模擬系統更是商學院中數位學習之最佳選擇。企業模擬系統之目的是為讓學員可以瞭解真實企業之商業活動,然而市面上眾多的產品幾乎都只呈現部分的內容而未能全面學習。由中央大學資管系及會研所合作之企業模擬系統已經邁入第五屆,本研究欲將第四屆之產品做清楚之描述,並將該系統專題開發之情況加以檢討,發現專題失敗原因不外乎以人為最重要之關鍵,對此特別給予建議並供未來學者參考之用途。


    Digital game-based learning is rapid developing with the trend of information technology, and enterprise simulation system is the best choice digital learning of business school. The purpose of enterprise simulation system is to let students can understand the commercial activity of real business, however, many products on sale rarely mentions this part so that the content rendered is unable to fully learn. The enterprise simulation system developed by the Department of Information Management and the Institute of Accounting, National Central University, has entered the fifth year. This study is clearly to do the description of the fourth products and to review the development of the system, we can find that the mainly failure reason is by group. This paper is for which particularly for future scholars to give advice and reference purposes.

    摘要 i Abstract ii 誌謝 iii 目錄 iv 圖目錄 vi 表目錄 vii 一、 緒論 1 1-1  研究背景 1 1-1-1 數位學習 1 1-1-2 國內數位遊戲之發展 2 1-2  研究動機 2 1-3  研究目的 3 1-4  研究架構與流程 3 1-4-1 研究架構 3 1-4-2 研究流程 4 二、 文獻回顧 5 2-1  競賽與模擬系統設計 5 2-1-1 數位遊戲與數位遊戲式學習之定義 5 2-1-2 競賽式數位遊戲學習之意義與特點 5 2-1-3 數位教學輔助工具的特性 6 2-1-4 模擬遊戲結合教育的好處及成效 6 2-1-5 數位遊戲之架構與特徵 7 2-2  專案管理 11 2-2-1 專案定義及特性 11 2-2-2 專案生命週期 12 2-2-3 數位遊戲專題 12 2-3  商業模式 12 2-3-1 商業模式定義 12 2-4  小結 16 三、 研究方法 17 3-1  研究設計 17 3-2   個案研究法 18 3-3  「 ABC決策模擬系統」之設計架構 19 3-3-1 「ABC決策模擬系統」之架構 19 3-3-2 「ABC決策模擬系統」之系統特色 20 3-3-3 「ABC決策模擬系統」之決策架構 23 3-3-4 「ABC決策模擬系統」之遊戲決策介紹 24 四、 專題實作 31 4-1  「ABC決策模擬系統」專案介紹 31 4-1-1 專案基本資料介紹 31 4-2  「ABC決策模擬系統」專案開發過程 32 4-2-1 專案時程規劃圖 32 4-3  定義階段 33 4-3-1 定義期初投入資源與預期效果(價值評估與創造) 33 4-4  規劃階段 36 4-4-1 設計專題組織架構與資源分配(公司治理) 36 4-4-2 服務目標對象(目標客戶) 37 4-5  執行階段 38 4-5-1 建立專題團隊(團隊建立) 38 4-5-2 整合專題可用資源(資源整合) 41 4-5-3 專題團隊如何利用專題基礎設施(作業槓桿) 41 專題團隊進行專題之過程大致上分為三期,其發展過程如表11所示: 41 4-5-4 創新「ABC決策模擬系統」之價值主張(價值主張) 54 4-5-3 推廣「ABC決策模擬系統」使用課程(事業版圖) 57 4-6  結案階段 58 五、 結論 63 5-1  結論 63 5-2  未來展望 63 5-2-1 未來建議 63 5-2-2 未來實作建議 64 參考文獻 65 中文部分 65 英文部分 65 網站部分 68

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    網站部分
    [1] 維基百科(http://zh.wikipedia.org/wiki/%E5%95%86%E4%B8%9A%E6%A8%A1%E5%BC%8F)
    [2] 特波國際股份有限公司官網(http://www.top-boss.com/joomla/index.php?option=com_content&task=view&id=19&Itemid=60)
    [3] 中央大學AACSB辦公室官網(http://aacsb.mgt.ncu.edu.tw/cht/03/goal.php)

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