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研究生: 雲首博
Spou-Bo Yun
論文名稱: 無線環境下支援高互動學習之通訊伺服器設計
The Design of Communication Server for Highly Interactive Learning in Wireless Technology Enhanced Classroom
指導教授: 陳德懷
Tak-Wai Chan
口試委員:
學位類別: 碩士
Master
系所名稱: 資訊電機學院 - 資訊工程學系
Department of Computer Science & Information Engineering
畢業學年度: 91
語文別: 中文
論文頁數: 93
中文關鍵詞: 無線網路行動學習輔具高互動教室通訊協定
外文關鍵詞: Communication Protocol, Wireless Network, Highly Interactive Classroom, Mobile Learning Device
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  • 本篇論文提出「高互動機制」理念,藉由設計HIPs (Highly Interactive Protocols) 通訊協定,解決高互動教室的網路通訊問題;並設計HIPs 傳送運作模式,規劃教學活動的通訊流程,以支援同步化的學習活動和即時性的互動服務。以及實作ICS (Interactive Classroom Server) 互動教室伺服器,應用於WiTEC 環境中,協調教師端和學生端之間的互動,以維持教學活動的流暢度。
    從實驗結果得知,ICS 系統運用在WiTEC 環境中,能夠協調師生的互動,維持教學活動的流暢度,並確保每一個學生端同步參與學習活動和即時的互動活動。從學生問卷結果中,顯示學生對於學生端完成同步化學習活動的等待時間量,可以接受。


    The paper mentions the Highly Interactive Mechanism Theory, The HIPs (Highly Interactive Protocol) communication mechanism help solve communication barriers or problems within the highly interactive classroom; HIPs transmit model is also designed for communication flow planning used in teaching activities. This supports the interaction between learning activities and prompt interaction service when working together. This research uses ICS (Interactive Classroom Server) interactive server, applied in WiTEC (Wireless Technology Enhanced Classroom) environment. It also co-ordinates the interaction between teacher and student, maintaining the learning activities flow.
    As a result, ICS in the WiTEC environment, can organize the interaction between the teacher and student, maintaining a smooth learning activity, making sure that every student participates in learning activity and prompt interactive learning activity. The result of the student questionnaire shows that the students find the time spent waiting for response during a learning activity acceptable.

    摘要 i Abstract ii 目錄 iii 圖目錄 v 表目錄 vi 第一章 緒論 1 1.1 研究背景 1 1.2 研究動機 4 1.3 研究目的 6 1.4 論文架構 7 第二章 相關研究 10 2.1 高互動教室 10 2.1.1 Highly Interactive Instruction Environment 10 2.1.2 Wireless Technology Enhanced Classroom 12 2.2 通訊協定研究 15 2.2.1 通訊協定簡介 15 2.2.2 設計原則 16 2.2.3 參考通訊協定標準 18 第三章 高互動機制 23 3.1 高互動機制概念 23 3.2 高互動機制設計目標 24 3.2.1 偵測網路互動狀況 24 3.2.2 同步化學習活動 25 3.2.3 即時互動服務 25 3.2.4 支援多種互動模式 25 3.2.5 支援多種教學互動型態 26 3.2.6 具有互動型態的可擴充性 27 3.3 HIPs 通訊協定 27 3.3.1 定義 27 3.3.1 訊框格式 28 3.3.2 HIPs 協定類別 30 3.4 HIPs運作模式 36 3.4.1 教學活動型態的運作模式 37 3.4.2 螢幕控制型態的運作模式 39 3.4.3 ILS 觸發動作型態的運作模式 40 3.4.4 ICS 網路維護型態的運作模式 42 第四章 系統架構與實作 43 4.1 系統架構 43 4.1.1 WiTEC 環境架構 43 4.1.2 ICS互動伺服器架構 45 4.2 系統實作 47 4.2.1 Daemon 48 4.2.2 HIPs 解譯模組 50 4.2.3 登入認證模組 52 4.2.4 線上連接監控模組 53 4.2.5 同步化活動控制模組 54 4.2.6 廣播控制模組 55 4.2.7 操控介面 56 第五章 系統評估 61 5.1 評估目的 61 5.2 實驗環境 62 5.2.1 實驗背景 62 5.2.2 硬體設備 64 5.2.3 教學活動應用 66 5.3 使用結果 68 5.3.1 系統紀錄 68 5.3.2 問卷 72 5.3.3 討論 73 第六章 結論與未來工作 76 6.1 總結 76 6.2 研究限制 77 6.3 建議 77 6.4 未來工作 78 參考文獻 80 附錄一 HIPs 運作模式 83

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