| 研究生: |
林尚樵 Shang-Chiao Lin |
|---|---|
| 論文名稱: |
具虛擬演員之數位學習劇場 Digital Learning Theater with Virtual Actors |
| 指導教授: |
陳國棟
Gwo-Dong Chen |
| 口試委員: | |
| 學位類別: |
碩士 Master |
| 系所名稱: |
資訊電機學院 - 資訊工程學系 Department of Computer Science & Information Engineering |
| 論文出版年: | 2018 |
| 畢業學年度: | 106 |
| 語文別: | 中文 |
| 論文頁數: | 87 |
| 中文關鍵詞: | 虛擬演員 、數位學習劇場 、奇幻感 、戲劇式學習 、情境式學習 |
| 外文關鍵詞: | Virtual actor, Digital Learning Theater, Fantasy, Drama-based learning, Situated learning |
| 相關次數: | 點閱:32 下載:0 |
| 分享至: |
| 查詢本校圖書館目錄 查詢臺灣博碩士論文知識加值系統 勘誤回報 |
學習的方式有很多,透過戲劇來 學習 是很常見的一種學習方法 ,可以讓學 習者融入在情境之中瞭解當下 情境 的感受 ,並在情境 之中學習應對的方式 ,然 而要進行戲劇學習並不容易 , 通常要演一齣戲最重的就是員若是 只有學 習者自己一個演員 ,是非常不容易 進行戲劇學習 。
為了讓戲劇學習可以不再受到演員人數的限制 ,本研究提出了一個 新的戲 劇學習的模式, 希望 透過 具有虛擬演員的數位學習劇場 ,讓學習者在 進行戲劇 練 習時可以有虛擬演員陪他一起,讓學習者不用再自己憑空想像角色來陪 他練習 ,甚至是一些具有 奇幻感或是真人難以扮演的角色都能透過虛擬員來 解決 ,讓戲劇演出可以更加真實有趣 ,也希望透過與虛擬演員一起戲來降低 與真人練習的緊張感 。
我們找來五十八位 具有大學歷以上的受試者,他之前皆無使用過數學習劇場的經驗, 經過實驗得到的結果顯示 ,與虛擬演 員一起戲會比真人員來的有趣 ,而且 具有奇幻感或是真人演員難以扮 的角色透過虛擬來演會比真人員來扮的 更真實 更受到演員與觀眾的喜愛 ,除此之外, 透過 與虛擬演員一起戲 還可以降低 與真人演員一起戲的緊張感 ,讓戲劇學習不 再是那麼難以進行 。
There are many ways to learn, one of the common method of learning is through drama-based learning, so that learners can understand the feelings of the moment into the situation in context, and learning to cope in situation. However, it is not easy to conduct drama learning. Usually the most important thing to perform drama is actor. If only the learner as an actor by himself, it is very difficult to conduct drama learning.
In order to make the drama learning no longer limited by the number of actors, this study proposes a new model of drama learning. It hopes that through a digital learning theater with virtual actors, learners can have virtual actors to accompany him during the drama practice. Learners do not need to imagine the role to accompany themselves to practice. Even some character with fantasy or people hard-to-play characters can be solved through virtual actors. We anticipate that perform with virtual actors can not only make the performance more realistic and interesting but also reduce the tension of performing with real actors.
We got fifty-eight users with university degrees or above who had not used digital learning theater experience previously. The results of the experiment revealed that acting with virtual actors would be more interesting than real actors, and the virtual actors play the character with fantasy or people hard-to-play characters would be more realistic and more loved than real people by actors and audiences. In addition, performing with virtual actors can reduce the tension of performing with real actors, so that drama learning is no longer hard to conduct.
Brown, J. S., Collins, A., & Duguid, P. (1989). Situated cognition and the culture of learning. Educational researcher, 18(1), 32-42.
Babu, S., Suma, E., Barnes, T., & Hodges, L. F. (2007, March). Can immersive virtual humans teach social conversational protocols?. In Virtual Reality Conference, 2007. VR'07. IEEE (pp. 215-218). IEEE.
Baker, S. C., Wentz, R. K., & Woods, M. M. (2009). Using virtual worlds in education: Second Life as an educational tool. Teaching of Psychology, 36(1), 59-64.
Chen, K. C., Wu, C. J., & Chen, G. D. (2011, July). A digital board game based learning system for authentic learning. In Advanced Learning Technologies (ICALT), 2011 11th IEEE International Conference on (pp. 25-29). IEEE.
Cronbach, L. J. (1951). Coefficient alpha and the internal structure of tests. psychometrika, 16(3), 297-334.
Dodson, S.L.,(2000). FAQs: Learning Languages through Drama. Texas papers in foreign language education,5(1): p. 129-141.
Daphne Economou , William L. Mitchell , Tom Boyle,(2000). Requirements elicitation for virtual actors in collaborative learning environments, Computers & Education, v.34 n.3-4, p.225-239.
Derks, D., Bos, A. E., & Von Grumbkow, J. (2007). Emoticons and social interaction on the Internet: the importance of social context. Computers in human behavior, 23(1), 842-849.
Derks, D., Bos, A. E., & Von Grumbkow, J. (2008). Emoticons and online message interpretation. Social Science Computer Review, 26(3), 379-388.
Ekman, P., & Friesen, W. V. (1969). The repertoire of nonverbal behavior: Categories, origins, usage, and coding. semiotica, 1(1), 49-98.
Finkelstein, S. L., Nickel, A., Harrison, L., Suma, E. A., & Barnes, T. (2009, March). cMotion: A new game design to teach emotion recognition and programming logic to children using virtual humans. In Virtual Reality Conference, 2009. VR 2009. IEEE (pp. 249-250). IEEE.
Ganster, T., Eimler, S. C., & Krämer, N. C. (2012). Same same but different!? The differential influence of smilies and emoticons on person perception. Cyberpsychology, Behavior, and Social Networking, 15(4), 226-230.
Lan, Y. J. (2015). Contextual EFL learning in a 3D virtual environment. Language Learning and Technology, 19(2), 16-31.
LyndseeBaumann-Birkbeck, FionaFlorentina, OnurKaratas, JianbeSun, TingnaTang, VictorThaung, AmeliaMcFarland, NijoleBernaitis, Sohil AKhan, GaryGrant, ShailendraAnoopkumar-Dukie. (2017). Appraising the role of the virtual patient for therapeutics health education. Currents in Pharmacy Teaching and Learning 9:5, 934.
Lee, J. Y., Hong, N., Kim, S., Oh, J., & Lee, J. (2016). Smiley face: why we use emoticon stickers in mobile messaging. In Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct (pp. 760-766). ACM.
Lee, W. J., Huang, C. W., Wu, C. J., Huang, S. T., & Chen, G. D. (2012, July). The effects of using embodied interactions to improve learning performance. In Advanced learning technologies (icalt), 2012 ieee 12th international conference on (pp. 557-559). IEEE.
Lin, T. Y., Chen, C. F., Huang, D. Y., Huang, C. W., & Chen, G. D. (2014, July). Using resource of classroom and content of textbook to build immersive interactive learning playground. In Advanced Learning Technologies (ICALT), 2014 IEEE 14th International Conference on (pp. 244-248). IEEE.
Luo, Y. F., Lin, W. C., Lin, T. Y., Huang, D. Y., Huang, C. W., & Chen, G. D. (2014, November). Learning Cinema Authoring System in the Classroom. In 22nd International Conference on Computers in Education, Japan.
Mariappan, J., Monemi, S., & Fan, U. J. (2005, April). Enhancing authentic learning experiences through community-based engineering service learning. In Proceedings of the 2005 American Society of Engineering Education Pacific Southwest Regional ASEE Conference (pp. 7-8).
Nadia Magnenat Thalmann , Daniel Thalmann,(1997). Animating virtual actors in real environments, Multimedia Systems, v.5 n.2, p.113-125.
Wessels, C.,(1987). Drama. Oxford University Press.
Walther, J. B., & D’Addario, K. P.(2001). The impacts of emoticons on message interpretation in computer-mediated communication. Social Science Computer Review, 19, pp.323–345.
Yong, L., Chen, J. X., & Liu, Y. (2005). Virtual human anatomy. Computing in Science & Engineering, 7(5), 71-73.
Zyoud, M.,(2010). Using drama activities and techniques to foster teaching English as a foreign language: A theoretical perspective. Al Quds Open University.
Zanbaka, C., Goolkasian, P., & Hodges, L. (2006, April). Can a virtual cat persuade you?: the role of gender and realism in speaker persuasiveness. In Proceedings of the SIGCHI conference on Human Factors in computing systems (pp. 1153-1162). ACM.
羅元甫.(2015). 教室內的數位鏡室學習劇場. 中央大學資訊工程學系學位論文, p. 1-145.
林怡秀.(2007). 同儕個別教學之探究,網路社會學通訊期刊第六十三期,網址 http://www.nhu.edu.tw/~society/e-j/63/63-45.htm
吳韋毅.(2016). 教室內的數位互動式學習劇場. 中央大學資訊工程學系學位論文, 1-112.
陳柏戎.(2004). 多人虛擬環境中有情緒性行為的自主式虛擬演員. 臺灣大學資訊工程學研究所學位論文, 1-78.
黃淑芬. (2007). 大學生使用即時通訊表情符號影響情緒感知之研究.
鄭雁菱. (2017). 行動即時通訊軟體LINE貼圖設計創作研究-以七零~八零年代流行歌手為主.
江俊賢. (2011). 以擴增實境為互動基礎之教室內學習遊樂場. 中央大學資訊工程學系學位論文, 1-53.
劉育芳.(2017). 數位劇場與戲劇式學習之情境與角色安排與扮演考量. 中央大學資訊工程學系學位論文, 1-104.